Assets
Explore 2 articles in the Assets category to learn everything you need to know.
Adding covers with SteamGridDB integration
tico integrates with SteamGridDB to fetch cover art directly from the app. You'll need a free API key. Create an account at steamgriddb.com and generate one from your profile settings. Go to Settings → SteamGridDB → API Key and enter your key. Alternatively, edit sdmc:/tico/config/accounts.jsonc manually: ``` { "steamgriddb_api_key": "YOUR_API_KEY_HERE" } ``` Fetching a Cover On the Home Screen, hover over a game and press + Select Find Cover Confirm the correct game from the search results or press + to search/adjust the name Select your preferred art — tico applies and saves it automatically Notes An active internet connection is required to fetch covers. Cover art is sourced from SteamGridDB's community database and may vary in quality or availability. tico connects directly to the SteamGridDB API — no intermediary. If you run into SSL errors, check that your device's date and time are set correctly.
How to setup assets manually
tico supports custom covers and backgrounds for each game. Assets are resolved automatically — just make sure your files are named correctly and placed in the right folder. Folder Structure Place your assets directly in the console's asset folder: sdmc:/tico/assets/covers/{console}/ sdmc:/tico/assets/backgrounds/{console}/ Common console slugs: nes, snes, gba, genesis, psx, n64 File Requirements Format: .jpg only Covers: 512×512 Backgrounds: 1920×1080 or 1280×720 No borders or styling needed — tico applies all visual effects automatically. Naming Your Files The easiest way is to match the ROM filename exactly, minus the extension: ROM: Super Mario World (USA).sfc Cover: sdmc:/tico/assets/covers/snes/Super Mario World (USA).jpg Background: sdmc:/tico/assets/backgrounds/snes/Super Mario World (USA).jpg Alternatively, you can use a No-Intro or Redump database ID: sdmc:/tico/assets/covers/{console}/{console}_{id}_cover.jpg sdmc:/tico/assets/backgrounds/{console}/{console}_{id}_background.jpg How tico Resolves Assets When loading an asset, tico checks in this order: No-Intro / Redump ID Regional variant ID ROM filename First Launch On first launch, tico automatically generates the full folder structure for all supported consoles — including covers and backgrounds. No manual folder creation needed. Troubleshooting If an asset is not showing up, verify that: The filename matches the ROM name exactly — this is case-sensitive The file is placed in the correct console subfolder The file is in .jpg format Tips Official box art works best for covers Screenshots or key art work well for backgrounds