How to setup assets manually
tico supports custom covers and backgrounds for each game. Assets are resolved automatically — just make sure your files are named correctly and placed in the right folder.
Folder Structure
Place your assets directly in the console's asset folder:
sdmc:/tico/assets/covers/{console}/
sdmc:/tico/assets/backgrounds/{console}/
Common console slugs: nes, snes, gba, genesis, psx, n64
File Requirements
Format:
.jpgonlyCovers:
512×512Backgrounds:
1920×1080or1280×720
No borders or styling needed — tico applies all visual effects automatically.
Naming Your Files
The easiest way is to match the ROM filename exactly, minus the extension:
ROM:
Super Mario World (USA).sfcCover:
sdmc:/tico/assets/covers/snes/Super Mario World (USA).jpgBackground:
sdmc:/tico/assets/backgrounds/snes/Super Mario World (USA).jpg
Alternatively, you can use a No-Intro or Redump database ID:
sdmc:/tico/assets/covers/{console}/{console}_{id}_cover.jpgsdmc:/tico/assets/backgrounds/{console}/{console}_{id}_background.jpg
How tico Resolves Assets
When loading an asset, tico checks in this order:
No-Intro / Redump ID
Regional variant ID
ROM filename
First Launch
On first launch, tico automatically generates the full folder structure for all supported consoles — including covers and backgrounds. No manual folder creation needed.
Troubleshooting
If an asset is not showing up, verify that:
The filename matches the ROM name exactly — this is case-sensitive
The file is placed in the correct console subfolder
The file is in
.jpgformat
Tips
Official box art works best for covers
Screenshots or key art work well for backgrounds