Assets

How to setup assets manually

2 min read

tico supports custom covers and backgrounds for each game. Assets are resolved automatically — just make sure your files are named correctly and placed in the right folder.


Folder Structure

Place your assets directly in the console's asset folder:

  • sdmc:/tico/assets/covers/{console}/

  • sdmc:/tico/assets/backgrounds/{console}/

Common console slugs: nes, snes, gba, genesis, psx, n64


File Requirements

  • Format: .jpg only

  • Covers: 512×512

  • Backgrounds: 1920×1080 or 1280×720

No borders or styling needed — tico applies all visual effects automatically.


Naming Your Files

The easiest way is to match the ROM filename exactly, minus the extension:

  • ROM: Super Mario World (USA).sfc

  • Cover: sdmc:/tico/assets/covers/snes/Super Mario World (USA).jpg

  • Background: sdmc:/tico/assets/backgrounds/snes/Super Mario World (USA).jpg

Alternatively, you can use a No-Intro or Redump database ID:

  • sdmc:/tico/assets/covers/{console}/{console}_{id}_cover.jpg

  • sdmc:/tico/assets/backgrounds/{console}/{console}_{id}_background.jpg

How tico Resolves Assets

When loading an asset, tico checks in this order:

  1. No-Intro / Redump ID

  2. Regional variant ID

  3. ROM filename


First Launch

On first launch, tico automatically generates the full folder structure for all supported consoles — including covers and backgrounds. No manual folder creation needed.


Troubleshooting

If an asset is not showing up, verify that:

  • The filename matches the ROM name exactly — this is case-sensitive

  • The file is placed in the correct console subfolder

  • The file is in .jpg format


Tips

  • Official box art works best for covers

  • Screenshots or key art work well for backgrounds